Q2: My game crashes doing in maid creation or doing change skin color and my graphic card is AMD.Set window system locate to japanese to do the following (recommend this method because it simple and work fine on window 10).Ĭontrol Panel > Region > Administrative Tab > Language for non-Unicode programs choose Japanese(Japan) and restart your computer.That makes you can right click CM3D2圆4.exe to run with NTLEA 圆4. For 圆4 version without set window system locate to japanese, you can using NTLEA 圆4 by setting here and press the arrow on the bottom right.Note: HF pAppLoc doesn't work with Windows 10 or 圆4 version. Right click CM3D2x86.exe and select run with Japanese locale (you need HF pApploc for the right-click options).Copy files and folders CM3D2x86_Data and CM3D2x86.exe from installation folder to game folder.but you can use AppLocale to run the x86 version on Windows 7,8 by step below. You can't use AppLocale to run the 圆4 version because AppLocale don't support 圆4 version.You must do the follow below (choose one method only). Q1: I keep getting an "(0) Yotogi.Category enum parse error (character not japanese)" error when I run the game and I have AppLocale?Ī: If your receive an error "(0) Yotogi.Category enum parse error (character not japanese)", that mean your computer have not completely changed the located system to japan.And they're even sorted by categories!ĭue to cahnges in game version 1.48, ModLoader 1.7.1 handles loading of master/man modsĪ menu file that contains "mhead" or "mbody" in the filname is considered as master/man//player menu and will display it in master edit and photomode. With introduction for nei append to desk item data, ModloAder also comes with Extra Desk Items mod, which adds few food items from Photomode, to be used in desk customization. If you wish to use this script, simply decomplie the. asset_bg file and how to load them in COM3D2, using ModLoaderīecause of this feature, ModLoader also comes with WORKING mirror props for Photo Mode!ĭo note, that I have no claims over the scripts resposible for reflections, as it was a free asset from Unity store, which is no longer avaialbe. You can also refer to this wiki page for a quick tutorial on how to create. nei files with disregard for their list_nabled.nei counterparts or ID values. It also enables appending of data to a set of.
![custom maid 3d 2 sybaris 1.58 custom maid 3d 2 sybaris 1.58](https://image.api.playstation.com/vulcan/img/cfn/11307ZE01-PuKj5v6rZqGeHAIE7xTXgldHlC8JKBZXT3EHgozznx3CYr1C36MquHc1ptRR3Is1j1U1XycqQ3RZpdWZggrhnm.png)
ModLoader also enables loading of Unity 5.6.4 Asset Bundles as Backgrounds and Background objects for Photo mode, assuming their files extension was changed to. asset_bg files, because game was coded so.įolder structure inside Mod folder is irrelevant, so as long it's inside Mod it's going to work. Same method can also be applied to override in-game backgrounds, though this was possible for a while ever since loading of.
![custom maid 3d 2 sybaris 1.58 custom maid 3d 2 sybaris 1.58](https://attachments.f95zone.to/2019/08/382119_Desktop_Screenshot_2019.08.10_-_17.31.41.10.png)
asset_bg files to override game's prefabs, namely: Photo Mode background objects, background objects called via game's script files and character prefabs (particle effects, such as cum, you see during sex). Since version 1.6.2 ModLoader enables use of. arc files, meaning if two files have the same name the one from Mod will be loaded. The patcher also gives priority to the files loaded from Mod folder over those loaded from. The handling of those is a bit special and those curious can read about it on wiki page ogg files from Mod folder (.ks support added in ver 1.5.
![custom maid 3d 2 sybaris 1.58 custom maid 3d 2 sybaris 1.58](https://cdn1-images.nutaku.com/images/manage/games/custom-order-maid-3d2-bluntgp2/screenshot1.jpg)
arc files from Mod folder, but it should be unecessary. The patcher also enable loading of custom. This enables loading of any files that game would call from it's.
![custom maid 3d 2 sybaris 1.58 custom maid 3d 2 sybaris 1.58](https://m.media-amazon.com/images/I/71v-N7r1DwL._SL1500_.jpg)
Since Sybaris 2.1 currently isn't able to load any mods via Sybaris/Gamedata folder, this patcher was made to fix that, by giving such functionality to Mod folder. ModLoader version 1.7 and above, REQUIRE game version 1.48 or higher. Sybaris patcher for GameData-like functionality.