![banned from skse silverlock org banned from skse silverlock org](https://www.lujosoft.net/_images/SkyrimSkseCleaner/8.jpg)
And then just use Vortex (the new nexus mods own mod manager) for managing the mods, it takes care of your load order automatically, detects missing dependencies, etc, you won't need anything else.Īnyway, sorry for not being much help, hope you solve your issues, losing a save mid-playthrough is a pain I know much too well. It's really worth it, it's miles more stable than "old skyrim", and due not having the 2GB limitation it can handle mods much better, especially graphically intensive mods. If you can, upgrade to 64bit Skyrim Special Edition. You can try using Loot to sort your load order, with classic skyrim ideally you should use loot to sort the load order once when starting a new save and never change the load order again. Disabling autosave when travelling helps preventing these issues, but usually when it has already started randomly crashing then there's nothing to do, your save is doomed.Īlso, 60 mods is not really that much, shouldn't need Wrye bash at all. When the issues are loading the mods, it will usually either crash during loading, or crash in specific situations. However, in my experience, random crashes during transitions are usually due to unsalvageable borked saves. I no longer remember how to use Wrye Bash, so can't really help with your specific questions. If youre ever in doubt though, you can use VirusTotal which will go through multiple databases to give you a definitive answer.
![banned from skse silverlock org banned from skse silverlock org](https://i.ytimg.com/vi/Pu7v7cReSME/maxresdefault.jpg)
A lot of modding tools and such will set off AV software. This combo seems to work just fine though.Holy cow, Wrye Bash, blast from the past! Assuming you got it off, its definitely a false positive.
![banned from skse silverlock org banned from skse silverlock org](https://i.ytimg.com/vi/CmWFBMRjC3c/maxresdefault.jpg)
This will confuse Skyrim and cause the mod to be detected as Creation Club one - but that alone is not enough, you need the plugins file too or the strings will be broken for some reason. To get rid of that also modify c file in the game installation folder, addĪt the end (note, no asterisk here). SkyUI will now load and work but you will get the annoying prompt about mods and disabled achievements. After that stick to skse64_loader.exe (update Galaxy settings as well if you want it to run it instead of the original executable).Ĭreate a text file in "AppData\Local\Skyrim Special Edition GOG" folder (which should exist but will most likely be empty) named plugins.txt, and then put one line into it:Īnd that's it. You can also set the resolution and borderless mode here rather then editing the INI files. You might want to run the original SkyrimSELauncher.exe once to have it detect and set up default GFX settings by the way. In case it's useful to some other (stubborn) people: Install SKSE and SkyUI manually as explained in my previous post. But the bug report for MO was very enlightening. I don't have an account there, nor am I planning to make one - I will not be forced into using 3rd party installers or accounts to play a game from GOG. I found a solution that works for me - it seems ModOrganizer needs an update for GOG version of Skyrim, and said update can only be found on NexusMods. Do I need a doctorate in Skyrimology to install one mod I care about? Or is it just broken on the GOG version? I seem to remember all of this "just working" years ago and back then I didn't need to sign up to 3rd party sites for their custom mod installer, a few INI edits was all it took. However In both cases I have a lot of inventory texts starting with $ sign, clearly missing some internal strings (I'm playing with English texts and voices). Doesn't seem like the loading order is making any difference.ġ) either adding sTestFile4=SkyUI_SE.esp to Skyrim.INI and editing sResourceArchiveList2 to include the BSAĢ) or adding SkyUI_SE.esp line do the c fileīoth these methods work and load SkyUI (via SKSE launcher) though number 1 is telling me that mods are now active and achievements will be disabled, while number 2 has no such issues. SKSE can be configured to run any file you want, just by changing the SKSE.ini file. SKSE needs to run TESV.exe its own way for the changes to work: skseloader.exe runs TESV.exe, the same file the Steam launcher runs. So I've tried with the latest version of ModOrganizer, it does detect SKSE launcher and also SkyUI (as unmanaged mod), I ticked the required box, clicked Run. The Steam launcher for skyrim is set to always run TESV.exe when you click play. Things changed quite a bit since I've last played Skyrim, seems like the whole paid mods controversy lead to removal of data file selector in the launcher. SkyUI_5_2_SE-1SE.7z installed, manually by copying both SkyUI_SE BSA and ESP files to /Data folder.
![banned from skse silverlock org banned from skse silverlock org](https://staticdelivery.nexusmods.com/mods/110/images/27455-1-1359833772.jpg)
SKSE (skse64_2_02_03_gog.7z) is installed, manually, I can run skse64_loader.exe just fine.